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HomeExplore decksCommanders
RG

Raggadragga, Goreguts Boss

viapasted list·Updated 44 days ago·15 views·

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Power level

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence355 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks21
Other acceleration2
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines2
Spot removal5
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+15ⓘ
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands4
Basic lands2
10 Combo(s) Detected (Consistency: 70%)+59ⓘ
Combat Damage Synergy: token package, 1 extra combat, 5 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces10
Synergy pieces2
Win conditions9
Combat threats3
Drain effects1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Markers
Learn more →
✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Druid Tribal19 cards

19 druid creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos10 total

  • 2-card combos · 10
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