Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(243 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp12
Other acceleration1
Treasure generators2
Tutors1
Draw engines11
Cantrips & burst draw3
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+25ⓘ
Win conditions6
Combat threats2
Drain effects1
Token generators5
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Consistency78Mana base75Threats73
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.