Time Ramp

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(243 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana Acceleration (21 sources)+11
Two-Color Powerhouse Lands (2)+4
Two-Color Mana Base (no fixing needed)+2
Dual & shock lands1
Premium utility lands1
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Consistency78Mana base75Threats73

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

Legends Matter16 cards

16 legendary synergies. Your legends grow stronger together.

Artifacts Matter9 cards

9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.