Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(352 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks1
Mana dorks1
Land ramp4
Draw engines4
Cantrips & burst draw4
Scry & Surveil2
Recursion7
Value engines2
Other1
Spot removal4
Board wipes2
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
3 Combo Families (4 lines, Consistency: 34%)+23ⓘ
Combo pieces6
Synergy pieces17
Win conditions1
Combat threats3
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats97Mana base78Speed60
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)26 cards
This deck generates value from sacrificing and recurring creatures.
Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.