Ruric-Thar Base

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(240 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+17
Mana Acceleration (24 sources)+14
Two-Color Powerhouse Lands (1)+2
Basic lands2
Combat Damage Synergy: token swarm strategy, 7 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25
Drain effects1
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.7 (Bracket 2)+Mass Land Denial Bracket 4
Mana base75Speed70Consistency60
Mass land denial (1)
Game changers — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana21 cards

21 high-impact creatures. Ramp into massive threats that dominate the board.

Legends Matter15 cards

15 legendary synergies. Your legends grow stronger together.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.