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Commander
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence547 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Mana dorks8
Land ramp1
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels2
Recursion2
Counterspells4
Spot removal9
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate6
Protection6
Mana Acceleration+6ⓘ
Fetchlands7
Dual & shock lands7
Premium utility lands4
Utility lands8
Basic lands3
5 Combo(s) Detected (Consistency: 47%)+33ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Combo pieces7
Synergy pieces2
Win conditions3
Drain effects4
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.
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