Go-Wide / Weenies Deck

Commander
No commander provided
2.3±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(121 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15
Other acceleration1
Counterspells3
Spot removal2
Graveyard hate1
Combat Damage Synergy: 1 haste enabler+2
Combat threats1
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Mana base43Speed35Consistency31

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Voltron14 cards

14 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

+1/+1 Counters12 cards

12 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.