Commander
1.0±0.75
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(-97 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Land ramp2
Other acceleration1
Low Land Count (0/35)+-88ⓘ
Draw engines1
Wheels1
Recursion3
Value engines2
Spot removal3
Low Land Count (0/35)+-88ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Sacrifice outlets1
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.0 → Bracket 1
Threats33Interaction9
Right at the Bracket 1 threshold
2.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.