Goro-Goro and Satoru

6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(429 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
8 Combo Families (9 lines, Consistency: 85%)+55
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Synergy pieces1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6 → Bracket 3
Threats97Mana base85Consistency81

-0.1 below Bracket 4 threshold (6.5)

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aggro32 cards

32 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Ninjutsu14 cards

14 ninja synergies. Sneak ninjas into combat for devastating triggers.

Combos9 total