Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(442 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks4
Land ramp1
Treasure generators5
Tutors2
Draw engines3
Cantrips & burst draw10
Recursion2
Value engines4
Spot removal9
Artifact/enchantment removal1
Graveyard hate2
Stax & hate1
Protection5
Two-Color Powerhouse Lands (3)+12ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands1
Utility lands16
Taplands7
Combat Damage Synergy: 1 token doubler, 2 haste enablers, aristocrats engine, 2 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces2
Synergy pieces8
Win conditions5
Combat threats2
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base91Threats90Interaction82
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.