R O C K

Commander
GR
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence360 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
2+6
2+5
Mana dorks3
G+5
G+5
2G+1
Land ramp15
RG+8
1G+5
1G+5
1G+5
XGG+4
2G+9
2G+5
2G+5
2G+3
2G+3
2G+3
3G+6
+3 more
Other acceleration3
G+5
RG+2
3+1
Other1
5RR+1
Tutors3
1G+5
XGG+4
3G+1
Draw engines5
2+4
2R+5
1RG+3
2R+1
4+5
Cantrips & burst draw5
1G+4
1G+2
1G+1
1GG+1
1RG+1
Recursion2
3G+6
2GG+5
Value engines1
2G+5
Other1
5RR+1
Spot removal6
1G+4
2R+5
RRG+2
2G+2
2R+1
2RG+7
Protection2
2+6
2+4
Mana Acceleration (24 sources)+14
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+8
+8
3 Combo Families (13 lines, Consistency: 77%)+30
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12
Combo pieces8
2G+8
RRG+3
2G+3
3RR+7
3GG+7
4GG+7
3RRGG+6
+4
Synergy pieces2
1R+5
4RR+7
Win conditions1
5RR+1
Combat threats2
1RG+1
4RR+2
Drain effects7
1R+2
1R+1
1R+1
1RG+3
2R+1
3R+1
3R+1
Token generators1
4RG+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Threats92Speed89Mana base83

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Landfall16 cards

16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Burn11 cards

11 damage dealers. Burn opponents down with direct damage.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos13 total

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