Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence360 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp15
Other acceleration3
Other1
Tutors3
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines1
Other1
Spot removal6
Protection2
Mana Acceleration (24 sources)+14ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+8
+8
3 Combo Families (13 lines, Consistency: 77%)+30ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces8
+4
Synergy pieces2
Win conditions1
Combat threats2
Drain effects7
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats92Speed89Mana base83
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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