Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(507 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana11
Mana rocks1
Mana dorks5
Other acceleration3
Treasure generators1
Tutors7
Draw engines4
Cantrips & burst draw4
Wheels1
Value engines1
Counterspells4
Spot removal3
Artifact/enchantment removal3
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate11
Protection5
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands7
Dual & shock lands2
Utility lands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+9ⓘ
Tempo Control (lockout lethality)+7ⓘ
Win conditions2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Speed95Interaction95Mana base93
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (3)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.