Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(241 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (49% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks5
Land ramp4
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion5
Value engines4
Other1
Spot removal8
Graveyard hate1
Board wipes1
Protection4
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
+5
Dual & shock lands3
+6
+6
+6
Premium utility lands6
+6
+6
+5
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands4
+1
+2
+1
+5
Other1
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces5
Synergy pieces12
Win conditions2
Combat threats2
Sacrifice outlets1
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats91Mana base90Consistency63
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elemental Tribal33 cards
33 elemental creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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