Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(365 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Tutors4
Draw engines6
Cantrips & burst draw2
Value engines2
Counterspells1
Spot removal5
Graveyard hate1
Board wipes5
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands6
Utility lands7
Taplands8
Combat Damage Synergy: token package, 1 haste enabler, 7 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combo pieces2
Synergy pieces3
Win conditions6
Combat threats10
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base91Threats89Interaction86
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls17 cards
17 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.