Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(312 pts)
Estimated win turn
T3best
T6typical
T7+contested
Vector breakdown
Fast mana6
Mana rocks1
Mana dorks9
Land ramp3
Other acceleration3
Tutors2
Draw engines3
Cantrips & burst draw3
Value engines2
Spot removal2
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection3
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (1)+8ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands1
Taplands2
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combat Damage Synergy: 3 extra combats, 4 haste enablers, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces5
Win conditions3
Combat threats3
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.0 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats85Speed81Mana base76
✓
Game changers 1
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes9 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal11 cards
11 druid creatures detected. Tribal synergies can create powerful board states.