Commander
No commander provided5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(357 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks5
Land ramp13
Treasure generators1
Draw engines4
Cantrips & burst draw10
Recursion17
Value engines6
Spot removal1
Graveyard hate1
Land destruction1
Board wipes1
Mana Acceleration (24 sources)+14ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands11
Taplands9
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+24ⓘ
1 Combo Family (1 lines, Consistency: 34%)+16ⓘ
Combo pieces3
Synergy pieces11
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base91Speed84
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)22 cards
This deck uses the graveyard as a primary resource.
Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.