Commander
9.2±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence(654 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks8
Land ramp2
Other acceleration3
Treasure generators2
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors6
Draw engines7
Cantrips & burst draw1
Wheels1
Counterspells3
Spot removal7
Graveyard hate1
Land destruction2
Board wipes4
Stax & hate2
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands5
Dual & shock lands14
Premium utility lands6
Utility lands1
3 Combo(s) Detected (Consistency: 96%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces8
Synergy pieces2
Combat threats1
Sacrifice outlets1
Drain effects1
Clone effects2
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.2 → Bracket 5
Mana base97Threats95Consistency92
0.7 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.