Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration4
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells6
Spot removal4
Board wipes2
Protection9
Other1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands2
Utility lands8
Taplands7
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine, 1 damage multiplier+19ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
Synergy pieces10
Combat threats1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base95Interaction87Speed86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.