Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(433 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana7
Mana rocks4
Other acceleration1
Treasure generators4
Tutors1
Draw engines2
Cantrips & burst draw12
Wheels1
Recursion2
Value engines4
Counterspells1
Spot removal9
Artifact/enchantment removal1
Board wipes1
Protection10
Other2
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands4
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces1
Synergy pieces7
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base92Interaction87Consistency85
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.