7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(554 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Treasure generators3
Low Land Count (26/33)+-18ⓘ
Tutors7
Draw engines11
Cantrips & burst draw2
Recursion2
Value engines1
Control Strategy Bonus (27.4 interaction cards)+30ⓘ
Counterspells13
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (4)+14ⓘ
Low Land Count (26/33)+-18ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands3
Utility lands12
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Tempo Control (lockout lethality)+20ⓘ
Combo Commander: Malcolm, Keen-Eyed Navigator+15ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces1
Combat threats2
Token generators3
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Interaction95Threats92Mana base87
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Pirate Tribal16 cards
16 pirate creatures detected. Tribal synergies can create powerful board states.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.