Pirates

7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(554 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15
Fast mana1
Mana dorks1
1 Combo(s) Detected (Consistency: 100%)+25
Tempo Control (lockout lethality)+20
Combo Commander: Malcolm, Keen-Eyed Navigator+15
2 extra turn effects+10
Combat Damage Synergy: aristocrats engine+8
Synergy pieces1
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.6 → Bracket 4
Interaction95Threats92Mana base87

1.1 above Bracket 3 ceiling (6.5)

0.9 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none

Themes9 total

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Pirate Tribal16 cards

16 pirate creatures detected. Tribal synergies can create powerful board states.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos1 total