Vishgraz Infect

2.7±0.75
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(148 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Threats88Mana base61Interaction42

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Infect39 cards

39 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Aggro25 cards

25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Proliferate12 cards

12 proliferate effects. Multiply all your counters at once.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.