Commander
2.7±0.75
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(148 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks8
Land ramp2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines1
Other2
Spot removal11
Board wipes1
Stax & hate1
Protection1
Other2
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+17ⓘ
Synergy pieces10
Win conditions4
Combat threats4
Sacrifice outlets2
Drain effects2
Damage multipliers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats88Mana base61Interaction42
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Infect39 cards
39 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate12 cards
12 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.