Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(312 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks6
Land ramp10
Other acceleration1
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines1
Spot removal7
Board wipes3
Protection5
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions2
Combat threats3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Speed84Mana base83Threats60
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.