Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(498 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks5
Land ramp9
Other acceleration1
Commander Draw Engine (The Gitrog Monster provides card draw)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Tutors4
Draw engines1
Cantrips & burst draw3
Recursion7
Value engines2
Spot removal7
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands10
Taplands2
2 Combo(s) Detected (Consistency: 82%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces2
Synergy pieces7
Combat threats1
Sacrifice outlets2
Token generators1
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats94Mana base92Speed90
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.