Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks1
Other acceleration1
Treasure generators3
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells1
Spot removal7
Board wipes1
Stax & hate4
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 4 extra combats, 2 haste enablers, 3 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+14ⓘ
Synergy pieces5
Win conditions6
Combat threats12
Token generators6
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Threats96Interaction84Mana base84
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.