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HomeExplore decksCommanders
WUG

Arcades, the Strategist

viapasted list·Updated 7h ago·4 views·

Power level

7.8±0.7
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Medium confidence542 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+8ⓘ
Fast mana1
Mana rocks4
Mana dorks4
Other acceleration3
Commander Draw Engine+18ⓘ
Commander Synergy+3ⓘ
Tutors6
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines4
Other4
Counterspells1
Spot removal1
Graveyard hate3
Land destruction1
Board wipes4
Stax & hate9
Protection5
Soft interaction2
Other1
Dual & shock lands5
Premium utility lands1
Utility lands18
Taplands7
Other3
2 Combo Families+28ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+6ⓘ
Combo pieces4
Token generators4
Other7

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.8 → Bracket 4

0.8 above Bracket 3 ceiling (7)

1.2 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Tribal (Commander)1 cards

This deck is built around creature type synergies.

Defenders/Walls25 cards

25 defenders/walls. Build an impenetrable wall, then convert to damage.

,,,,
Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

  • 2-card combos · 2
  • ++
    2 setup prereqs
  • ++
    1 setup prereq