Teval, Zombie Recursion

6.5±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(466 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine+25
Combo pieces1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Consistency92Mana base92Threats92

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats14 cards

14 sacrifice/death synergies. Drains opponents while generating value from deaths.

Graveyard/Reanimator12 cards

12 graveyard synergies. Use your graveyard as a second hand.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.