Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(406 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Other acceleration1
Treasure generators2
Tutors5
Draw engines8
Spot removal7
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (6)+20ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands9
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces10
Win conditions4
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base92Threats92Consistency76
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Angel Tribal20 cards
20 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.