Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(445 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Other acceleration5
Treasure generators1
Tutors7
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines6
Counterspells5
Spot removal6
Graveyard hate2
Board wipes4
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands11
Taplands4
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: 1 token doubler, 7 evasion enablers+25ⓘ
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats89Consistency85Interaction83
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Vehicles16 cards
16 vehicles. Crew your way to victory with artifact creatures.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.