Putting Fun on Life Support

5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(390 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tempo Control (lockout lethality)+20
Commander Synergy (2 groups)+9
Combat Damage Synergy: 1 damage multiplier+4
Synergy pieces1
Drain effects1
Reanimation1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Interaction93Mana base90Consistency70

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Voltron18 cards

18 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Artifacts Matter7 cards

7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Bounce7 cards

7 bounce effects. Return permanents to hand for tempo advantage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.