Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(390 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Commander Synergy (1 groups)+10ⓘ
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines2
Control Strategy Bonus (27.7 interaction cards)+30ⓘ
Counterspells3
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Stax & hate10
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands7
Taplands5
Other1
Tempo Control (lockout lethality)+20ⓘ
Commander Synergy (2 groups)+9ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats6
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction93Mana base90Consistency70
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.