Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp10
Other acceleration4
Commander Draw Engine (Ohabi Caleria provides card draw)+10ⓘ
Tutors1
Draw engines4
Recursion1
Value engines2
Spot removal9
Stax & hate4
Mana Acceleration (23 sources)+13ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands5
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+15ⓘ
Synergy pieces2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed93Mana base85Interaction80
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.