Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana6
Mana rocks10
Other acceleration4
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw5
Value engines2
Control Strategy Bonus (15.8 interaction cards)+30ⓘ
Spot removal4
Artifact/enchantment removal1
Board wipes10
Stax & hate11
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands3
Taplands1
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Synergy pieces1
Win conditions9
Combat threats3
Drain effects9
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction86Speed85Mana base84
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.