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6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence431 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks7
Land ramp7
Commander Synergy+3ⓘ
Tutors2
Draw engines5
Cantrips & burst draw7
Recursion2
Value engines4
Counterspells3
Spot removal5
Stax & hate1
Protection4
Mana Acceleration+7ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands3
Taplands2
Basic lands3
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Commander Synergy+11ⓘ
Combat Damage Synergy: 3 haste enablers+6ⓘ
Combo pieces6
Synergy pieces5
Win conditions2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
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