Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence380 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks8
Land ramp7
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Draw engines14
Cantrips & burst draw2
Recursion2
Value engines12
Spot removal5
Board wipes3
Protection5
Mana Acceleration (19 sources)+9ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands8
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands5
+6
+6
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands3
+1
+1
+1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions4
Combat threats5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base93Speed84Consistency79
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.