Commander
7.0±0.5
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Medium confidence(495 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana dorks3
Land ramp6
Other acceleration7
Commander Draw Engine (Tuvasa the Sunlit provides card draw)+18ⓘ
Tutors2
Draw engines11
Recursion3
Value engines4
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Protection4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands6
Dual & shock lands7
Premium utility lands1
Utility lands10
Taplands2
Other1
3 Combo Families (3 lines, Consistency: 70%)+29ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+9ⓘ
Combo pieces6
Synergy pieces5
Win conditions2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base95Consistency89Threats83
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress22 cards
22 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.