Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(498 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks6
Mana dorks6
Land ramp2
Other acceleration2
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors5
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells2
Spot removal6
Artifact/enchantment removal1
Stax & hate8
Protection3
Mana Acceleration (23 sources)+13ⓘ
Fetchlands3
Premium utility lands2
Utility lands1
Taplands3
6 Combo(s) Detected (Consistency: 84%)+46ⓘ
Combat Damage Synergy: 1 extra combat, 2 haste enablers+10ⓘ
Combo pieces8
Synergy pieces3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats93Speed92Interaction89
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.