Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(355 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks8
Other acceleration2
Commander Draw Engine (Temmet, Naktamun's Will provides card draw)+10ⓘ
Draw engines10
Cantrips & burst draw2
Wheels3
Value engines2
Spot removal4
Graveyard hate1
Board wipes3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands4
Utility lands10
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 3 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces13
Win conditions1
Combat threats7
Sacrifice outlets1
Drain effects2
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats94Mana base82Consistency74
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal19 cards
19 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.