Commander
No commander provided3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(195 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (67% CMC 5+)+-10ⓘ
Fast mana1
Land ramp18
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw4
Recursion1
Spot removal5
Board wipes3
Protection1
Mana Acceleration (21 sources)+11ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Win conditions9
Combat threats4
Drain effects1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base78Threats69Consistency63
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos16 cards
16 chaos effects. Embrace randomness with coin flips and dice rolls.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.