Commander
5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(326 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration1
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines4
Control Strategy Bonus (13 interaction cards)+25ⓘ
Counterspells5
Spot removal9
Artifact/enchantment removal1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands5
Commander Synergy (3 groups)+27ⓘ
3 Combo(s) Detected (Consistency: 47%)+25ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats1
Drain effects7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base83Threats82Interaction80
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn33 cards
33 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.