Commander
2.7Β±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence151 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1β
Fast mana1
Mana rocks2
Mana dorks2
Land ramp2
Other acceleration2
Treasure generators2
Other1
Commander Synergy (1 groups)+2β
Tutors3
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines12
Counterspells1
Spot removal8
Board wipes3
Stax & hate1
Protection2
Fetchlands5
+7
+5
+5
+5
+5
Dual & shock lands5
+5
+5
+4
+4
+4
Premium utility lands6
+6
+6
+6
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+4
Other1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, aristocrats engine, 1 damage multiplier+25β
Commander Synergy (1 groups)+2β
Synergy pieces7
Win conditions3
Combat threats13
Token generators3
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more ββ
Power level 2.7 β Bracket 1
Mana base90Threats67Interaction40
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
βGame changers β none
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes6 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
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Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.