Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(346 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Land ramp3
Other acceleration1
Treasure generators1
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines4
Spot removal10
Artifact/enchantment removal1
Board wipes5
Stax & hate6
Protection1
Other3
Two-Color Mana Base (no fixing needed)+22ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands5
2 Combo(s) Detected (Consistency: 79%)+26ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats1
Drain effects2
Token generators4
Reanimation4
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats89Interaction87Mana base75
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.