Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence265 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks12
Land ramp4
Other acceleration4
Draw engines7
Cantrips & burst draw4
Recursion5
Value engines4
Spot removal4
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration+14ⓘ
Utility lands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators2
Reanimation1
Group slug1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Devotion11 cards
11 devotion cards. Reward you for playing permanents of a specific color.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.