Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(362 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (47% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Other acceleration1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines1
Counterspells1
Spot removal11
Board wipes2
Stax & hate3
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Dual & shock lands12
Premium utility lands2
Combat Damage Synergy: token package, 2 extra combats, 1 haste enabler, 5 evasion enablers, 3 damage multipliers+25ⓘ
Synergy pieces3
Win conditions4
Combat threats5
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base93Interaction84Threats75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Angel Tribal31 cards
31 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.