Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(516 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana12
Mana rocks6
Treasure generators1
Low Land Count (17/27)+-25ⓘ
Tutors10
Draw engines2
Cantrips & burst draw2
Recursion3
Value engines1
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells3
Spot removal5
Board wipes1
Stax & hate3
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Low Land Count (17/27)+-25ⓘ
Dual & shock lands4
Premium utility lands4
Utility lands8
Taplands1
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Tempo Control (lockout lethality)+5.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces8
Synergy pieces4
Sacrifice outlets5
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats95Speed90Consistency83
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Mass land denial (2)
✓
Extra turns (1)
✕2-card combo — none
Themes7 total
Goblin Tribal13 cards
13 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.