Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana2
Mana rocks1
Land ramp2
Other acceleration7
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal4
Graveyard hate1
Board wipes4
Stax & hate4
Mono-Color Powerhouse Lands (2)+10ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands2
Utility lands4
Taplands1
Basic lands1
Plains+27
Combat Damage Synergy: token swarm strategy, 8 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces4
Win conditions5
Combat threats7
Token generators7
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats94Interaction88Speed83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Angel Tribal29 cards
29 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.