Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(407 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks8
Land ramp1
Other acceleration1
Treasure generators2
Tutors4
Draw engines6
Cantrips & burst draw8
Wheels1
Recursion2
Value engines3
Counterspells5
Spot removal6
Graveyard hate1
Stax & hate6
Protection3
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14ⓘ
Combo pieces1
Synergy pieces2
Combat threats5
Drain effects3
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency89Interaction86Mana base80
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Forced Combat / Goad14 cards
14 forced combat effects. Make opponents attack each other.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.