Commander
6.0±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(424 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp5
Draw engines7
Cantrips & burst draw2
Recursion3
Value engines3
Spot removal9
Board wipes3
Stax & hate1
Protection2
Two-Color Powerhouse Lands (2)+7ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands5
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base82Interaction81
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones15 cards
15 clone effects. Copy the best threats on the battlefield.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.