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Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence338 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks8
Land ramp4
Treasure generators1
Glass Cannon−10ⓘ
Tutors7
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal6
Board wipes1
Stax & hate1
Protection5
Mana Acceleration+6ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands1
Basic lands2
4 Combo Families+36ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 tribal lords, 2 evasion enablers+25ⓘ
Combo pieces4
Synergy pieces12
Win conditions3
Combat threats7
Sacrifice outlets1
Drain effects2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
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Elf Tribal29 cards
29 elf creatures detected. Tribal synergies can create powerful board states.
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Warrior Tribal9 cards
9 warrior creatures detected. Tribal synergies can create powerful board states.
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