Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(477 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration1
Draw engines4
Cantrips & burst draw8
Value engines4
Other1
Counterspells1
Spot removal10
Board wipes2
Stax & hate1
Protection3
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands6
Utility lands10
Taplands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces3
Synergy pieces4
Win conditions5
Combat threats4
Sacrifice outlets3
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats96Mana base88Interaction84
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal16 cards
16 vampire creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.