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Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence477 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration1
Treasure generators6
Draw engines4
Cantrips & burst draw8
Recursion3
Value engines4
Other1
Counterspells1
Spot removal10
Board wipes2
Stax & hate1
Protection3
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands6
Utility lands10
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces3
Synergy pieces4
Win conditions5
Combat threats4
Sacrifice outlets3
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal16 cards
16 vampire creatures detected. Tribal synergies can create powerful board states.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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