Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(613 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks6
Land ramp2
Other acceleration2
Treasure generators1
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Tutors8
Draw engines10
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells4
Spot removal6
Board wipes2
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands2
Utility lands4
Taplands3
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine, 1 damage multiplier+18ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Consistency97Speed91Threats90
-0.2 below Bracket 5 threshold (8.5)
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.