Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(171 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Treasure generators2
Low Land Count (32/33)+-3ⓘ
Draw engines8
Cantrips & burst draw7
Recursion3
Spot removal12
Stax & hate2
Protection4
Low Land Count (32/33)+-3ⓘ
Premium utility lands1
Utility lands5
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces10
Win conditions3
Combat threats10
Drain effects2
Token generators2
Reanimation1
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats87Consistency75Interaction44
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter29 cards
29 legendary synergies. Your legends grow stronger together.
Aggro29 cards
29 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.