Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(372 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks10
Mana dorks2
Land ramp1
Other acceleration6
Commander Draw Engine (Jhoira, Weatherlight Captain provides card draw)+18ⓘ
Draw engines4
Cantrips & burst draw10
Recursion3
Value engines6
Other2
Spot removal1
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency90Speed88Threats87
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts (Commander)27 cards
This deck synergizes with artifacts as a primary resource.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.